How To Use The 4 Gamer Types to Help Your Students Collaborate

How To Use The 4 Gamer Types to Help Your Students Collaborate

The way we play games mirrors how we act in real life. A 2008 study by the Pew Internet and American Life project found that 97% of teens play computer games. On top of that, half of all teens reported playing a video game “yesterday.” Some of these are simple puzzle games on their phone or tablet, but many are surprisingly sophisticated role playing games such as League of Legends or The Elder Scrolls Online. In my own classroom, I have often found that students who don’t seem to have a terribly profound insight into their actions in the classroom are often very self-aware of the choices they make in online gaming situations.

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